



Daz was also used in the Iron Man 3 movie so that is pretty good validation imo.

I have used Dialogue System + Salsa out-of-the-box integration with Mixamo (currently free) and Daz3d characters ($500-2,500 commercial development license + assets). As Tony mentioned, FaceFx is the 's also got a heavy price tag that goes along with it.$700? I haven't used FaceFx personally, but I'm seriously considering it for my next title just because it is the "it" tool for lip sync. Be sure to watch out for that, but overall the workflow is very solid for complex conversations and for having many conversations in your project. If this process is done backwards it's like putting together a puzzle and will take 50x or longer to complete the same amount of work. ogg file name has to correspond to the correct node in the correct conversation. This way you will know prior to recording audio what the file names should be.basically each. I've found that it's a good idea to have your text conversations 100% in place before you record your audio files. Quick note on workflow for lip sync tools and entry tags. You can mix and match, using Dialogue System sequencer commands for simple lines and the cutscene editor for more complex lines. If you need to design more complex sequences that require timing among several actors and animations, you may want to also mix in a cutscene editor product such as SLATE, Cinema Director, or uSequencer. Using entrytags is a good way to simplify the setup and enforce a consistent naming/organization scene.įor body animation, you can often just use animation sequencer commands. When you start adding an audio clip for each line of dialogue, you quickly accumulate a lot of files. However, if you don't mind preprocessing, LipSync Pro is also quite easy to use once you get your workflow down. The easiest to set up is SALSA with RandomEyes because you don't have to preprocess every audio clip. The Dialogue System manual has a section on How to Add Lipsync. Instead, it integrates with the popular lipsync offerings on the Asset Store, such as SALSA, LipSync Pro, Cheshire, etc., as well as FaceFX (which is what the AAA studios use). I may be a bit biased, but I think the Dialogue System alone does a great job of managing conversations.
